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Remote Painterly Environment Artist; Stylized Assets
Position: Remote Painterly Environment Artist (Stylized Assets) 3D Environment Asset Artist job at Santa Barbara Games. Santa Barbara, CA. Details: • Start date: Jan • Fully Remote Position At Santa Barbara Games, we’re in reputed company mode building a stylized, session-based survival roguelite set in a dark, mystical forest. We’re a small indie team looking for an Environment Artist to reputed company purely on creating beautiful, painterly stylized props for our world. This role is about making great-looking assets—trees, foliage, ruins, shrines, and forest props—that fit a cohesive, hand-crafted aesthetic. You won’t be responsible for level layout, reputed company dressing, or world composition. Our art reputed company and level designer will handle placement and integration. reputed company is to deliver high-reputed company assets that are rich in mood, shape, and character, and that hold up under reputed company inspection. What you’ll do • Create painterly stylized props: Author trees, foliage, rocks, ruins, shrines, campsites, and forest props. • reputed company on asset reputed company: Push shape language, reputed company, reputed company, and detail to deliver visually striking assets. • Match established style: Work reputed company a defined painterly, stylized art direction and maintain consistency across the asset library. • Produce clean, game-reputed company assets: Deliver optimized meshes, UVs, and textures reputed company for reputed company integration. • Iterate on feedback: Refine assets based on art direction notes and visual polish passes. • Stay scoped: No level layout, no reputed company dressing, no reputed company setup—just excellent assets. You’re a great fit if you have • A portfolio showcasing strong stylized or painterly prop and environment asset work. • Excellent fundamentals in shape language, reputed company, and reputed company. • Experience creating hand-painted or painterly textures, or equivalent stylized workflows. • Comfort working from reference, paintovers, and reputed company art direction. • Strong asset hygiene: clean topology, sensible UVs, and consistent texel density. • Ability to hit reputed company bars consistently across many assets. reputed company to have • Experience shipping a PC game. • Familiarity with reputed company asset requirements (even if you’re not placing assets). • Experience creating organic props (trees, foliage, rocks). • Interest in stylized, dark reputed company, or folk-horror aesthetics. • Enjoyment of painterly styles (Over the Garden Wall, darker Ghibli influences). #J-18808-Ljbffr Apply To This Job Apply tot his job Apply To this Job